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GC: We’ve never listed games in the release schedule unless they have a specific release date, and sadly Advance Wars 1 + 2: Re-Boot Camp does not – just sometime next spring.
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Thanks for your content and wishing you and all readers a lovely Christmas and good health. I’ve pre-ordered but when are we going to see it? Even in the old days, you would acknowledge the existence of a game even if there was no release date in your forecast. One other thing GC: I’ve looked at your release schedules and there is no mention of Advance Wars for Switch. Luckily the headset is accommodating for spectacles albeit a lot for care putting on the headset but it’s worth it. It actually was and even though I had essentially two different screens welded to my eyes, it was the same petroleum jelly on my eyes. I thought that the short distance from lens to eye would not be a problem. I was apprehensive to do so when I was approaching low supplies of the aforementioned. The thing is that I initially played with contact lenses. I’m near sighted so I require visual corrections to see the world in HD. Not only that but one that doesn’t understand the series or how it work.īeen gaming on VR for a year now on PlayStation VR. I’ll keep watching the game, because at least it seems to show them trying to do something new an ambitious but I will need a whole lot of convincing to believe this is anything but another major disappointment. Ordinarily I’d say that presumably the developer knows what they’re doing but this is Sonic Team so… yeah, they probably haven’t got a clue. I think Zelda and the last thing I think of is superfast jumping and combat. There’s no denying: Sonic Frontiers really does look like Zelda: Breath Of The Wild but, err… why? I get the idea that he needs a lot of space to do all the high-speed platforming but it seems like a really weird mix to me. Now all I want is Miyazaki and FromSoft to team up with Housemarque for their next game using Unreal Engine 5 and possibly set it in some Bloodborne style Lovecraftian nightmare, but have it retain the roguelike nature and Housemarque’s mastery of bullet hell chaos. The frame rate does occasionally tank it but as a free insight to what potentially awaits us in the next few years I couldn’t be more excited. Something finally toppled the T-Rex PS1 demo at last. What did however was The Matrix Awakens free tech demo. Not because I’m a grump but more that heavily edited footage posing as gameplay doesn’t wow me.
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I wasn’t really impressed by the Hellblade 2 trailer or any of the other big AAA announcements at The Game Awards. Presumably by that point things like The Matrix Awakens will be easy and photorealism will be almost as standard. This seriously is the best graphics I’ve ever seen, and it gets me very excited for what things will look like towards the end of this generation and especially starting the next one.